llSetCameraAtOffset
LSLvoid llSetCameraAtOffset(vector offset)
Sets the camera used in this object, at offset, if an avatar sits on it.\ Sets the offset that an avatar's camera will be moved to if the avatar sits on the object.
Parameters
| Type | Name |
|---|---|
| vector | offset |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
string llJsonGetValue(string json, list specifiers)
void llStopPointAt()
string llUnescapeURL(string url)
rotation llList2Rot(list src, integer index)
integer llDerezObject(key objectUUID, integer flag)
list llCastRay(vector start, vector end, list options)
list llGetLinkPrimitiveParams(integer linknum, list rules)
void llMinEventDelay(float delay)